First-Person Shooter
Gunner
Lives and dies by your aim and your magazine, always on the move. Assault, marksman, and area denial.
Playable Souls-like Action Melee
Vanguard
Reads the boss and waits for the opening to punish. A swirling blade, a space-holding shield, or a flanking shadow.
Playable Tactical Channeling
Arcanotechnicien
Stops moving to commit to long channels that hit hard. Destroyer nukes, a weaving battlemage, or a healing zone.
Playable Deployable Management
Engineer
Fights through whatever you have put down on the field. Turrets, a piloted drone, or disruption fields.
Planned Positional Combo Fighter
Blade Dancer
Every ability flips your blades into a new shape, so you are always mid-combo. Two blades for burst, more for sustained AoE.
Playable Aura Positioning
Tutelaire
Picks a spot and holds it while the aura does the work. Tanking, retribution, or healing.
Planned